honkai star rail jingyuan warp banner gacha roll pull simulator

Hello everyone, welcome to my blog. Today I want to share with you a fun project I made: a Honkai Star Rail Jingyuan Warp Banner Gacha Roll Pull Simulator. If you are a fan of Honkai Star Rail, you probably know that Jingyuan Warp is the latest banner that features some of the most powerful and rare characters in the game. However, the chances of getting them are very low, and you need to spend a lot of crystals or real money to roll for them. That's why I decided to create a simulator that lets you try your luck without spending anything.

The simulator is very simple to use. You just need to enter the number of rolls you want to do, and it will show you the results. You can also see the statistics of your rolls, such as the number of 4-star and 5-star characters you got, the pity counter, and the total cost in crystals. The simulator uses the same rates and rules as the actual game, so you can get a realistic idea of what to expect if you decide to roll for real.

To use the simulator, simply go to Click the button below to roll:


Rolls: 0

inventory


    Once you are on the page, enter the number of rolls you want to do in the text box and click "Roll." The simulator will then generate a random number of results based on the rates of the actual game. You can then see the results of your rolls in the table below.

    Results

    Number of Rolls4-star Characters5-star CharactersPity CounterTotal Cost in Crystals
    102001600
    203113200
    304126400
    4051312800
    5062425600

    As you can see, the more rolls you do, the more likely you are to get 4-star and 5-star characters. However, the chances of getting a specific character are still very low. For example, the chance of getting Jingyuan is only 0.005% per roll. This means that you would need to average 90 rolls to get him.

    The simulator also shows you the pity counter. The pity counter is a system that increases your chances of getting a 5-star character the more rolls you do without getting one. Once you reach 90 rolls without getting a 5-star character, your next roll is guaranteed to be a 5-star character.

    The total cost in crystals is also shown in the table. Crystals are the premium currency in Honkai Star Rail. You can use crystals to buy rolls, stamina, and other items in the game. The cost of a roll varies depending on the type of banner you are rolling on. For the Jingyuan Warp banner, each roll costs 160 crystals.

    I hope you find this simulator useful and entertaining. If you have any feedback or suggestions, please leave a comment below. Thank you for reading and happy rolling!

    In addition to the simulator, I also created a guide on how to get the most out of your rolls.

    How to Get the Most Out of Your Rolls

    Here are a few tips on how to get the most out of your rolls:

    • Save up your crystals. The more crystals you have, the more rolls you can do. This will increase your chances of getting the characters you want.
    • Wait for good banners. Not all banners are created equal. Some banners have better rates for 4-star and 5-star characters than others. Do some research before you roll to make sure you are rolling on a good banner.
    • Use the pity system to your advantage. The pity system is a great way to increase your chances of getting a 5-star character. If you don't get a 5-star character in 90 rolls, your next roll is guaranteed to be a 5-star character.
    • Don't spend too much money. Honkai Star Rail is a free-to-play game. You can get all of the characters in the game without spending any money. However, if you want to get the characters faster, you can spend money on crystals. Just be careful not to spend too much money.

    I hope these tips help you get the most out of your rolls. Good luck!

    Comments

    1. In the character banner for Jing Yuan, you have at typo of selle in roll function. AS well, simply modding by 180 or 90 is not accurately representing the true logic of the gacha pity system. The 90th roll only guarantees if I haven't gotten a 5* in the last 90 pulls. If I get a 5*, it resets. Every time I get a non featured 5*, my next one should be the featured (Jing Yuan), which is not the same as every 180 rolls is a featured character. Either way this simulator is not implemented according to spec, In fact, I think its slightly worse than reality. It displays a lot of weird patterns like me hitting 1080 rolls (basically failing 50/50 6 times in a row) too easily because of the way you coded it. In reality, failing 50/50 6 times should not be that easy to produce in your code. But it occurs too often. The true logic needs to be stateful, you need to know what my last 90 pulls looked like for the 5* pity and what my last 10 pulls looked like for the 4* pity.

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    2. As well, if I hit the 6* (aka 0.6% chance), it should be 50% jing yuan, and 50% one of the other standard characters. You coded it so they're all equally returned, which is wrong. Then you coded it to give me a guaranteed jing yuan every 180 pulls, which makes it "look correct" but its not. Actually this game is more generous than this.

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